Showing posts with label anime. Show all posts
Showing posts with label anime. Show all posts

Saturday, September 6, 2014

Anime break: From the New World

Watching From the New World is a bit like watching my twelve-year-old cousin argue: He’s talking about completely inane things gathered haphazardly from the stuff he’s seen on TV, neither he nor I have any idea where this is all going, and he expects to be taken seriously.

Frankly, it’s not interesting to talk about From the New World at all, in my opinion, but the anime is Exhibit A of Why You Need to Do Your Work. A.k.a., execution is everything. That is to say, all the cool, dramatic moments that the twelve-year-old remembers from the TV show and tries to imitate? They all need build-up. If you want to have a tournament in episode two, for example, you need to have already built it up to death all the way from episode negative three, which is why you can’t have a tournament in episode two unless you are set in 300 B.C.E Rome, at which point your show is called Spartacus. Anyway, the lame tournament in episode two of From the New World makes this mistake. It has zero build-up, zero stakes, all the while our main characters are absolutely, unironically dead serious about the outcome. If I knew why I had to care about this maybe I would have overlooked the requisite, utterly blah strategies and cheating in the matches but as it stands, I am going to talk about the requisite, utterly blah strategies and cheating in the matches, and how it’s emblematic of why this anime fails and of my pet peeve with fiction in general.

The problem is this: the second episode of From the New World doesn’t see all the build-up that ordinarily goes into fight sequences, it only knows to imitate the major scenes and the plot twists. In the episode, the main characters run around yelling and battling, discover that another team is cheating, and ultimately they emerge triumphant by exploiting a loophole in the rules because they’re just so smart. These are all staple beats of shounen manga tournaments. So what’s different?

First of all, if you want strategy, go back and rewatch that Kakashi versus Team 7 fight in the first couple of episodes in Naruto. This may surprise you, but shounen manga and anime are really shockingly good at writing effective fight sequences and strategy—so good, that it seems deceptively effortless. On paper it seems Naruto isn't doing anything drastically different from From the New WorldNaruto inhabits a world where ninjutsus and chakras are real, and in From the New World, people command telekinesis. Both anime are fantastical, but Naruto succeeds where From the New World doesn’t because From the New World does not establish itself as fundamentally a fighting show, rather, it is a dystopian mystery. The tournament in the second episode is tonally fucking weird in the first place. Also, the goal and the rules of Naruto’s fights are not merely clearly defined, they’re intuitive. There’s no cognitive overhead in order to understand them. From the New World has characters control attackers and defenders in order to roll a large ball into a large hole, over an earthy, grassy terrain, which can’t be tampered with, and one of the attackers can’t be attacked…which, you’ve already lost me. It’s not that the rules are incomprehensible, it’s that they’re too specific and there’s no time for viewers to get used to them, to feel out the confines and the intricacies of them, to make it earned when the main characters figure out how to sidestep the letters of the rules.

It makes the main characters’ strategic victory very silly. They solve a problem, sure, but it is a problem for which viewers are given no parameters and no context. The characters were never in a bind because the viewers did not know what bound them, what they had to work with within those bounds. I’ll say this right now, the strategy that they come up with is unspeakably dumb, made ever sillier by the dramatic music and the extreme close-ups of the characters’ faces that we don’t see the top half of. All of which, by the way, are played completely straight. Why so serious? Actually, we are not privy to that information. We actually have no idea what the stakes of the tournament are. Every emotional beat in this episode is false, unearned, and the five minutes of strategy in it is profoundly stupid. If you want a good laugh, in fact, just watch the first two episodes of this show and prepare for your jaw to be consistently slack, gaped in What-the-Shit-Is-This amazement.

Spoiler, it doesn’t get better. There’s an info dump delivered in the next few episode via a library that can talk. Let me reiterate. A library that can talk. We’re treated to a ten-minute segment of the history of how the telekinesis gene has destroyed the world, during which our main characters violently scream about how they can’t take it anymore. Look, if you spend the entirety of your running time on the uneasiness Saki has about her world, then you don’t fucking make her hysterical when her doubts are confirmed, okay? But you got to do what you got to do, right? I mean, the characters are only obviously meant to be our cardboard stand-in.

By this point, From the New World has demonstrated itself utterly incapable of nuanced storytelling, which sadly is what it fucking needs if it wants to take on the subject matter. There are pseudo-slaved creatures in this show’s universe, called queerats, and the show has them be barbaric, dumb, conniving, and then ultimately redeemed by being self-sacrificial? Are you fucking kidding me? There’s, by the way, another prolonged and painful stab at strategy in the five to seven stretch of episodes, which I chose not to write about because I checked out in the middle of it and I would kill myself if I had to watch it again.
Something happens in episode eight though, which actually requires some backstory.

You see, the only reason I had been able to make it to episode eight was because I was promised some hot boy on boy action, which apparently made some fanboys go bonkers and makes me go “Yes, please.” I waited, and I waited, and I was skeptical because there’s been zero romantic tension and/or chemistry between any of the boys so far but then again, the same is true with all of the characters, so I waited some more, until episode eight.

In episode eight, Satoru, the hot-headed boy, gets together with Shu, the shy one, and Saki, our main character herself, gets with Maria. It all is framed though, as a phase. There’s been no tension because they were always meant to break up. At least that’s how I read it. Shu is actually in love with Saki, who is in “unrequited” love with Shu while stringing Maria on, and in the end all the pairings are heterosexual.
At this point I rage-quit.

It’s frustrating, with a show like this one. It thinks it’s so clever, so it doesn’t explain the universe and some parts of the show is very confusing, but we already know that the show is dumb because it takes pains to drive home some spectacularly vapid reasoning that only a twelve-year-old would have deemed clever. We know better than to watch it and expect anything, but as with all twelve-year-olds, the show has some seeds of some worthwhile ideas, approximated from what it has seen its betters accomplish, but this is pale imitation formed from flash and bang, not stemmed from any true understanding. I know what the show is going for, but what the show actually does is not remotely how to go about doing it. And seriously, I don’t trust a twelve-year-old with complex genetic modification politics.


P.S. There's some unbelievably, comically bad animation in episode 5 or 6, stuck between a good color pallette and an amazing ending sequence so, yeah, mood whiplash seems to be this show's default mode.

Friday, January 24, 2014

Skinnydipping in Anime: Detective Conan: Private Eye in the Distant Sea

Let’s get it out of the way that Detective Conan: Private Eye in the Distant Sea fails as a mystery, fails at telling a satisfactory, cohesive story, and badly needs some subtlety—any subtlety! All of which are side effects, I suppose, of being a fan service and propaganda delivery vehicle.

Mission number one of this movie: getting everyone you know some screen time, goddammit, no matter how tacked on these lumps of narrative have to be. Sonoko and the 1B detectives are the most egregious, because they don’t even contribute anything to the “plot,” but the way in which the movie insinuates Heiji and Kazuha into the story is more annoying. Yes, they do catch a bad guy—but it’s in a movie that has not one, not two, but three bad guys, at least two of which are totally unnecessary. The Heiji and Kazuha subplot is emblematic of how this kind of fan service destroys coherency: because everyone has to do something, the movie becomes convoluted, diluting any focus on any character. The emotional through line—in which Shinichi promises that he would be able to find Ran anywhere, and lo and behold, she ends up needing him to rescue her—is introduced half way through in a half-hearted attempt to lend the movie emotional gravitas. It doesn’t tie to the central mystery or any kind of theme, and kind of insults viewers’ intelligence in suggesting that Ran can possibly die and trying to wring some drama out of that tension. Another case of “you didn’t earn this” is Kazuha crying at the end. Crying is catharsis. Traipsing through Osaka solving puzzles and dodging bullets doesn’t earn catharsis.

For much of the same reason, Detective Conan: Private Eye in the Distant Sea is not an effective mystery. Look, the best Gosho Aoyama mysteries all have a hook and are clearly laid out. A favorite story I go back to every time is when seven detectives are gathered to solve a riddle inside a castle—traditional to be sure, but man, the atmosphere in it is incredible. It’s the closest Detective Conan has come to a thriller. In an Agatha Christie And Then There Were None kind of way, the seven detectives are all suspects, distrust each other, and kill off each other as the culprit watches, only better than Agatha because there’s dried blood between the playing cards, a car explosion, and a family crest that’s a cross between a crooked nosed man and a bird. Aaanyway, other Detective Conan stories all define their suspects and have a central conceit—locked room murder is a perennial favorite. Ones that feature a red herring, as this movie does, always revolve around a small and insignificant detail that the obvious solution doesn’t necessarily explain. The mysteries may seem complicated, but the goal is often very well defined: explain this thing, using details that we may not have drawn attention to. A lot of what makes up mysteries is misdirection.
Detective Conan: Private Eye in the Distant Sea isn't complicated; it’s convoluted and painfully straightforward, not understanding that mysteries are about misdirection. It draws attention to every little detail and they always come back like this intricate interlocking puzzle, and it’s convoluted not because every piece works together toward some nebulous conclusion—they don’t—it’s convoluted because there are so many mini-puzzles that do not cohere to a unifying theme. It lacks a good hook. It lacks a clear goal. The mini-puzzles are superfluous and purposeless. The culprit isn't even introduced in the first act.

I can’t deny, though, that the movie has some pretty entertaining moments, all of which, of course, are completely unintentional. Part of it is my having seen the movie on a Japan Airline flight in English subtitle; part of it is the dumb-as-a-box-of-oceanic-rocks terrorist plot, in which a “foreign country” tries to steal military secret from a top security vessel. I don’t know whether China or the US was in the original Japanese script or what, but have some backbone, dude. Speaking of, this movie immediately shoots up on the Top Ten Hilariously Pro-Military Propaganda Movies of All Time. It features the police and the Self Defense Force working together like a big happy family. It lavishes on dorky technical specs of the Aegis—which, I guess my mentioning the ship by name means that it works. I watched slack-jawed as credits rolled over cheesy, loving, live-action shots of the ship out at sea, with pelicans flying and everything. It’s an atrocity to subtlety. It’s great.


Also, for those who care which I know are depressingly not a whole lot, Detective Conan: Private Eye in the Distant Sea is kind of weirdly sexist. In the first act, Conan becomes suspicious of a female SDF officer because women don’t make up a ton of the SDF, so the chances of seeing one in the wild are not great. Look, fucker, even if women make up only one percent of the SDF or something, the chances of no one seeing a female SDF officer are still zero.